                            World Karate Championship

                               Docs By: The Triton

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                            I N T R O D U C T I O N
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To follow in the way of karate is not an easy journey.  It is a test of the 
body and the spirt.  You will fight in eight international settings, from
Sydney, Australia to New York City to Mt. Fuji.  You will face tougher and
tougher opponents, from white to black belt.

The way of karate is the way of disipline.  You must learn precise movements.
Footwork, the timing of punches, and an understanding of your opponent's 
fighting style are all crucial to your survival, and eventual victory.

Be at rest.  The frantic mind will not prevail.  Learn which moves are more
effective against your opponetns.  Learn when to block, when to strike.  Then
you, too, will be a master of WORLD KARATE CHAMPIONSHIP.

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                               O B J E C T I V E
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The objective is to defeat your opponent.  Against a computer opponent you 
must be the first to score two or more points.  The game ends when the
computer defeats you in bout.  Against another person you will if you rack
up 12 knockdowns (or, you win if you have more knockdowns when time runs out).

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                          S T A R T I N G   P L A Y
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It's suggested you start in the two player mode.  While the other fighter 
stands motionless, try out your moves.  Get comfortable with a couple moves,
then try someone that fights back.

There are a range of punches, kicks and leaps available.  You can move left
and right, or do a foward or backward somersault.  There are a number of
punches and kicks: high, medium and low, and others.  In all there are 16
choices, based on the eight joystick positions, and whether the button is
pressed or not.

If you are facing right, these are your moves (if you are facing left, use the
mirror image--i.e., for right facing player to kick high you press the 
joystick down and right; for the left facing player, press down and left.

                               BUTTON NOT PRESSED

                                   leap in air
                       high punch              high punch
                                      ***
                       move left      ***     move right
                                      ***
                       low punch              high kick
                                   low sweep

NOTE:  This is a diagram of the joystick control!

                              WITH BUTTON PRESSED

                                    jump kick
                              flip            flip

                        back spin kick       center kick

                         low kick              low kick
                                spinning lunge punch

Note: This is a diagram of the joystick control!

To change the direction, do either a low kick or high punch in the direction
you want to turn to face your opponent.  The spinning lunge punche faces you
first one direction, then the reverse.

To block strikes to the head or stomach, walk backward--your fighter will
block.  Blocking against low kicks or sweeps is not possible--leap out of
the way or counterattack.

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                                 S C O R I N G
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Scores for the white and red player are shown at the top of the screen.  
Person veruse person can last 60 seconds, person versus the computer matches
last 30 seconds.  Watch the karate master in the background--he flashes the
score after each hit or knockdown.  You recieve match points and score points.
Scoring is based on the difficulty and impact of the move.  The person who
wins this three bout contest goes on to play the computer.

When you play against the computer, match points determine the winner.  Match
points are either a full or half point.  These are indicated by the three dots
for each player at the top of the screen, which change from red to a lighter
color are you score.  If you're tied at two points each, the player who has
scored the most points in the round wins.  If that score is tied, the judge
determines who made the best effort.

When you play against another person, the number of knockdowns determines the
winner.  These are recored in the twelve dots at the bottom of the scoreboard.
If you reach 12 knockdowns, you win.  If time runs out, the player with more
knockdowns is the winner.  The three dots at the top of the screen keep track
of how many bouts each player has won.  If both players have an equal number
of knockdowns, the scores for that determine the winner.

Too players get the enter their name in a list of best players.  Push the
joystick to change the letters for your initals, press the red button to enter
the letter.

When playing against the computer you earn more points for hits executed 
earlier in the match.  As you progress through the rounds you earn higher
belts: white, yellow, green, purple, brown and black.  Higher points are
earned for the move devastating blows: high punch, jump kick, back spin
kick.

You earn a full score for a full point hit, and half for a half point hit.

MOVE                    FULL POINT      HALF POINT
----                    ----------      ----------
High Punch              800             400
Reverse High Punch      800             400
Low Punch               800             400
Spinning Lunch Punch    800             400
Low Kick                200             100
Reverse Low Kick        200             100
Jump Kick               1000            500
Back spin kick          1000            500
Center kick             200             100
High Kick               800             400
Low Sweep               400             200

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                         B E T W E E N   R O U N D S
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Between rounds you must pass tests of skill to advance.  To break the
bricks with your head, puch the joystick foward immediately when the master
says "go".  Pull back to duck, or forward to leap, to avoid the flying spears
and knives.

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                                    T I P S
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Use flips to get behind your opponents, and strike quickly.  Your opponent
may be slow to turn and face you.  It takes precise positioning for your blows
to hit home.  You can execute several moves without pausing inbetween. Simply
move the joystick quickly to your next move before your man goes back to the
standing position.  This can overwhelm your opponent.

Good Fighting!

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                                Docs By: The Triton

                    [Trade Center..................(201)/256/4202]

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